Game Development Essentials: Video Game Art

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The premiere title in the Game Development Essentials series explores the art of bringing a game designer’s concepts to life. A strong foundation in game artistry is the essential first step, and leading game art designer Todd Gantzler takes readers behind the scenes to show them how to create the entire visual world – from characters to environments – that a game player encounters on the computer screen. Hands-on tutorial instruction suitable for beginning-t… More >>

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Typography and Graphic Design: From Antiquity to the Present

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This chronological study traces the evolution of graphic form, from Antiquity through the Middle Ages and up through the age of technology. Each period is explained in detail, from Classical craftsmanship to the changes brought on by the Industrial Revolution and the modern-day potential of the digital world. As computers now play an integral role in academic and professional environments, virtually everyone makes font choices on a regular basis, rendering typograph… More >>

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Smart Graphics: 6th International Symposium, SG 2006, Vancover, Canada, July 23-25, 2006, Proceedings

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This book constitutes the refereed proceedings of the 6th International Symposium on Smart Graphics, SG 2006, held in Vancouver, Canada in July 2006 – co-located with the 28th Annual meeting of the Cognitive Science Society and the IEEE World Congress on Computational Intelligence. The 19 revised full papers and 8 revised short papers presented were carefully reviewed and selected for inclusion in the book. Special focus is given to human individual, group, and dis… More >>

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